What Is an Indie Game? A Beginner's Guide
A plain-English introduction to indie games — what they are, who makes them, and why preserving them matters.
What is an indie game?
An indie game (short for independent video game) is a game built without the financial backing of a major publisher. The team behind it owns the creative direction, the schedule, and usually the rights — so the final product reflects the developer's vision rather than a marketing committee's. Indie teams range from one person working evenings to small studios of a dozen people self-funding multi-year projects.
What makes a game "indie"?
There is no official line, but most people agree on a few markers:
- Independent funding. No publisher advance, or a very lightweight one that leaves creative control with the developer. Many indies are bootstrapped, crowdfunded, or grant-funded.
- Small teams. Often between one and twenty people. Roles overlap — the same person might design levels, write code, and run the social accounts.
- Creative risk. Indies are where unusual mechanics, niche genres, and personal stories tend to live, because a small team doesn't need millions of sales to break even.
- Direct relationship with players. No marketing department in the middle — devs answer feedback themselves, ship patches quickly, and often build in public.
A short history
Independent developers have existed as long as games have. In the 1980s, hobbyists shipped cassette-tape games through magazines. The shareware era of the 1990s — Doom, Commander Keen, countless puzzle games — was indie distribution before the word existed. The modern "indie" movement took shape in the late 2000s with digital storefronts like Steam, Xbox Live Arcade, and itch.io, plus breakout hits such as Braid, Minecraft, Super Meat Boy, and Fez. Today indies cover every genre, every price point, and every platform.
Indie vs. AAA vs. AA
AAA games are made by hundreds (sometimes thousands) of people, funded and published by the largest companies in the industry, with marketing budgets to match. AAsits in the middle: mid-sized studios with publisher support but smaller scope. Indieis everything below that line — where the team controls its own destiny.
The distinction is about ownership and constraint, not quality. Plenty of indie games punch far above their budget, and "indie-style" is now a recognized aesthetic that bigger studios borrow from.
Why indie games matter
Indies push the medium forward. New genres (roguelikes, walking sims, deckbuilders, cozy games) almost always start in the indie space before bigger studios pick them up. They tell stories the mainstream wouldn't greenlight — about grief, identity, immigration, mental health, working conditions — and they keep older styles of play alive when the industry abandons them.
Why preserving indie games matters
Indie games are uniquely fragile. Many launched on a single storefront that has since shut down, on hardware that no longer boots, or under a developer account that lapsed. When a small team moves on, there is rarely a remastered re-release waiting in the wings. Without preservation, an entire generation of creative work simply vanishes — and with it, the historical record of how the medium grew.
That is exactly what GameUnderground exists for: a curated library of indie and classic games so they remain playable, discoverable, and credited to the people who built them. Every download page points back to the original developer wherever possible, so support flows in the right direction.
How to start exploring indie games
- Browse a curated library (like ours) instead of relying on storefront recommendations.
- Follow developers directly — devlogs and itch.io pages are where new ideas appear first.
- Try short games. A lot of the best indies fit in a single evening.
- When you find something you love, tell people. Word of mouth is still the indie engine.